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Don’t Make These Mistakes in Designing a Mobile Application ?

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Designing Mobile Application

Don’t Make These Mistakes in Designing a Mobile Application ?

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It’s time to induce right down to the nitty-gritty and start designing the structure, flow and options which will combine to make your finished mobile app. however truly performing these tasks is not that easy — there are plenty of moving elements and project management aspects to stay in mind throughout development. Developing a functioning and pleasurable mobile app needs discipline and usefulness. If you do not tend to the nuts and bolts of production, you are putting yourself in danger for disaster.

Don’t Begin Wireframes or Designs Without a Flowmap

Have a well-thought-out user flow able to go before wireframes and styles begin. Even Basic applications ought to have a well-considered flowmap in situ to assist ensure a logical and affordable guidance structure.

Another thing to concentrate to is ensuring that key useful screens are near the top instead of buried beneath multiple levels of steering components. Skipping the flowmap and easily coming up with or wiring screens while not an idea is that the easiest method to make a convoluted flow that leaves users confused and turned off.

Don’t Disregard the Development Budget

Everything a designer creates can need to bear a developer so as to bring those designs to life. typically terribly straightforward design changes will build the distinction between a feature that takes some hours to create and one that takes some days. Be weary of over-defining practicality within the design.

In different words, the design shouldn’t dictate the practicality. for instance, an app may need been planned to possess a look box, one the designer envisions with a type-ahead search that generates live results because the user varieties. however this will be a major organic process enterprise to properly implement, and therefore the designer shouldn’t be the sole decision-maker for such a major part.

Don’t Start With Low Resolutions & Avoid Bitmaps

Always design for retina, high-res, pixel-dense screens initial, then scale down. this could be obvious to any serious designer however it’s still value mentioning. because the range of common screen resolutions on mobile devices continues to expand (iOS alone has four totally different resolutions to worry about), always begin with the very best resolution device and scale down from there. Even better: design with vector graphics instead of scale-challenged bitmaps or rasterized graphics.

Don’t Undersize The Hit Area

Remember that most users’ index fingers are one.6 to 2 cm wide. Take under consideration the dimension of a finger, and the very fact that users are moving quickly and aren’t ready to faithfully faucet a small space of the screen. It’s only too straightforward to pack various buttons and functionality into a screen, however make sure to always create buttons sufficiently big — and spaced enough — to be simply tapped  by users.

Don’t Gratuitously Use Intro Animations

Those fun very little animations once an app first opens are often nice, however it’s vital not to go overboard with them. The catch with intro animations (Path and Thrillist’s JackThreads have cool ones) is that they technically can’t begin till the app is already loaded. therefore in result, they really delay the user from accessing the app. If you’re going to use one, create it quick, delicate and appealing enough to be worth the additional second just about that the user needs to wait.

As an app loads, a still image ought to show, which then transitions into an animation. make sure the transition is seamless. Some poor implementations have a jump or defect because the app transitions from the still loading image to the intro animation, and that’s no fun.

Don’t Overstuff Pixel-Dense Screens

When designing for prime PPI (pixel per inch) displays, there are often a temptation to suit additional into an interface as a result of you’ve got more pixels to play with. this is often very true if you are reviewing designs on an 27-inch high-res show, wherever even the most busy interfaces can have plenty of space to breathe. keep in mind to preview all of your work on the particular device you are designing for, although it’s simply a screengrab within the device’s photo viewer.

Overstuffing an interface may result in an app that is littered and tough to navigate. within the worst cases, vital components of the interface may be downright not possible to visualize.

Don’t Assume Everyone Will Use Your App The Same Way You Do

Usability testing is a must, no matter how sensible your app appearance. think about organizing a closed beta to tiny group of trusty folks (including some experienced designers) and update the interface before releasing the app to the public.

Another simple thanks to get some good feedback on a budget is to place up a Craigslist ad for a testing focus group. Target school students who would be willing to come back in and play with a pre-release app in exchange for some bucks and a few pizza.