To introduce, AR enhances the existing reality with computer-generated enhancements and gives us the ability to interact with the virtual enhancements. While VR transports us to a different fabricated virtual world. There are a lot of differences between AR and VR. Let’s start with understanding them first. The current form of AR are the apps that sync with your phone and are blending the real world with a pinch of the virtual world. AR is more common these days in form of pop-up 3D emails, photos and text messages on mobile devices.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are completely different babies of the digital world. They operate in separate worlds and deliver different user experiences altogether.
Augmented reality is the virtual expansion of the real world while the virtual reality delivers digital recreation of the real world.
Augmented Reality doesn’t remove you from your surroundings like VR does.
While VR system shuts out the world while you are inside the headset while AR allows you to look around while putting objects & data in place around you to interact with.
VR is best suited for gaming domain, while AR has real-life utility. A few real-life examples of AR are apps like Pokemon GO and Snapchat Filters. AR is going mainstream with the primitive version already in use. For example, Snapchat filters are not just a camera thing, it is beyond it. It is actually the first stage Augmented Reality in your hands.
We are very excited about the future of AR. We can totally imagine that the future of AR can and will include everything from apps floating on your wall to NASA using it in its training programs.
VR is defined by Degrees of Freedom (also known as “DOF”), AKA the number of ways you can move around and interact with your virtual environment. Currently, 3 DOF and 6 DOF systems are available in the market. There are 6 DOF which can be broadly divided into 2 categories: Rotational and Transitional movements. Both of these categories each have 3 DOF attributes -Rotational Movements include Pitch, Yaw, and Roll.
A 360-degree video on your phone is also a 3 DOF version of VR and you won’t need a Head Mounted Display(HMD) for that. But this is a very vague picture of VR because with this you won’t feel like you are there. A 6 DOF version of VR is when you feel that you are right there. Its ability to transport you to a different world is what makes a VR different from AR.
What makes VR and AR Similar?
AR and VR use similar technology and both are used to enhance user experience. Apart from that, both AR and VR are giving life to the previously existing figment of sci-fi imagination. The user is empowered with full control of the virtual world while still living in the real world. Unleashing an improved user experience with constant improvement and agility makes them similar. Future of both the technology is promising and a seamless integration of both technologies in the real world can be expected shortly.
How AR and VR work together?
It will be wrong if we will say that AR and VR are meant to operate separately. They can be and are often blended together to generate an improved immersing experience. When blended together they can transport the user to the fabricated world adding a new dimension of interaction between real and the digital world. Alone or blended together, they are undoubtedly opening up worlds-both real and virtual alike.
And of course, the future has a treasure of surprises for us!